Software Engineer, programming creative tools for games and film
"BGE - Cleanup & Support" - a project to refactor and bugfix areas of Blender's Game Engine
The BGE is an interactive real time engine integrated into Blender with scripting, animation and physics simulation capabilities.
My work for this project consisted of tracker support, bugfixing and cleanup of areas such as the scenegraph and the Python API integration with Blender.
See more in the overview page and final report.